Grid fr amework 1.3.1
Grid fr amework is a powerful and easy to use library for all your grid-based needs. Just apply a grid component of your choice to an ob ject in your scene, set the values to your liking and get started coding your game without worrying about the underlying math. Use rectangular, hexagonal, polar and spherical grids with a common and individual API.
Highlights
Extensible: Write your own grids, renderers, extension methods or intercept the rendering pipeline.
Supports Vectrosity and Playmaker: These two popular plugins are supported out of the box and you can extend it to your own ones.
Extensively documented: A user manual and a sc ript reference are included and API documentation will show in your editor.
Included examples: Showcasing real-world applications to give you a starting point. Snap ob jects in-game, create the illusion of infinite scrolling, generate meshes or spawn ob jects.
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