描述
unity绳索系统插件Obi Rope 4.0.2
所支持的Unity版本:2018.1.0 及以上版本
使用Obi Rope,您可以在几秒钟内创建绳索,完全控制其形状和行为。绳索可以与环境相互碰撞,并且可以附着在刚体上。
4.0中的新功能:ObiRods和新的定向粒子技术允许您创建逼真的电缆,可沿其长度扭曲并设置以记住其初始形状。
与其他绳索解决方案不同,该系统不是基于刚体和接头。这是基于Obi粒子,使其更轻,更详细,无条件稳定。
Features:
- Procedural smooth mesh generation using splines, complete with tangent space updating and normal map support. No need to manually generate geometry for your ropes.
- Change rope length at runtime. - Tearable/cuttable rope. - Closed loops. - Two-way rigid body interaction.
- Modular solver: don't waste performance, only use the constraints your rope needs.
- Per module adjustable solver iteration count.
- Bending constraints.
- Per particle pin constraints.
- In-editor simulation preview.
- Easy-to-use editor particle tools: selection, brush selection, paintbrush, property smoothing...
- Simulation state gets serialized -> save your ropes mid-simulation->instantiate them already warm-started.
- Supports all standard Unity colliders.
- Automatic camera culling: non-visible ropes do not update their simulation.