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描述

unity光照纹理插件Atlas3D Toolkit for NGUI 1.7
所支持的Unity版本:3.5.7 及以上版本
Atlas3D gives you only 1 DRAWCALL
with textured & lightmapped meshes in Unity
Now you can:
- TEXTURE your meshes with NGUI* Sprite Atlas
- modify PIVOT point
- change SCALE
- add color TINT
- REPAIR Unity lightmapping 
and keep 1 DRAWCALL without static batching!!!
All features are sc riptable.
Limitations:
- Unity will do dynamic batching on meshes that have not more than 300 vertices, scale of 1 and the same material.
- Skinned meshes are not compatible with Atlas3D because they are not batching at all even with the same material as other ob jects.
- Tilling is not supported. I am working on a solution in the next beta but it is not production ready.

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