金币:¥0.004年7个月21天21小时25分前
Here's a simple cloud shader driven by a perspective-corrected matcap for the primary lighting, a screenspace directional fog, and a screenspace edgelighting mask. Major tip for those who don't know - if you're trying to get your particles to light properly, take the Normal Direction setting in the render drop-down to 0, or 0.05. This will bend the particle normals into a hemispherical shape!
亲测5.6可用
4年7个月21天21小时25分前 下载(101)个
金币:¥5.007年8个月24天1小时53分前
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