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素材 Unity火力覆盖战斗游戏Weapon Systems
金币:¥3.006年1个月24天19小时31分前
Unity火力覆盖战斗游戏Weapon Systems里面包含了完整可编译的C语言代码, 拥有良好的代码框架结构。具体介绍如下: As the ja vasc ript has been depreceted by Unity, the ja vasc ript version of BattleMancer had to be deprecated too. Enjoy the C# version! :) The BattleMancer is a powerful, complete, a Tower Defence or a 2.5D Platformer - BattleMancer has all you need to create the most fitting Arsenal for any game! Some of the features: Weapon System: (core) -Primary and Secondary Fire options (with ammo sharing options!) -Raycast(hitscan) / Projectile / Damage Area attacks for all your ranged, AoE and melee needs. -Animation features for Attack WarmUp, Cooldown, Idle, Interval, Reload and Inspect - and more! -Adjustible horizontal and vertical accuracy for both 3D and 2.5D Games' weapons. -Multiple Sound features. -Ejecting shells. -Different effects for Target and Enviroment hits. |
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素材 SubsystemConfigurator编辑游戏特征插件系统
金币:¥2.006年1个月24天19小时44分前
SubsystemConfigurator Is An Easy-To-Use Plugin That Allows You To Control The Steam Online Subsystem From The Project Settings Menu!
Easily Edit Your Achievements, VAC Status, App ID & more!
Features:
0-hassle Steam Setup (no need to touch ini files)
Edit Your Achievements
Edit Your Steam App ID
Edit Your Steam Dev App ID
Edit Your Game Server Query Port
Edit Your Relaunch in Steam & Allow P2P Packet Relay Booleans
Edit Your VAC Enabled Boolean
Edit Your Steam Game Version
Edit Your Polling Interval
Edit Your P2PConnection Timeout
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素材 Unity模拟对象池Actor Pool Plugin
金币:¥2.006年1个月24天19小时54分前
Game-ready system made to re-use Actors in order to increase performance
This asset is c++ system for re-using Actors with full support for Blueprints.
Extends standard ob ject pool concept introducing Sub Pools in order to improve performance.
In case of any bugs appearance or feature request - contact me with Support option in Plugins Manager.
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素材 Unity预设物体移动游戏插件 Prefab Tool
金币:¥3.006年1个月24天20小时4分前
Unity预设物体移动游戏插件 Prefab Tool是一款非常使用的游戏插件,可以用来物体的嵌套。具体介绍如下:
Prefab Tool brings nested prefab support to Unreal Engine.
Prefab Tool allows you to store collection of preconfigured actors as prefab asset in the content browser, and then add the prefab to the same or any other levels as many time as you like. Actor references and hierarchy inside prefab are preserved.Prefab can be edited in the level editor directly, all changes to the prefab can then be propagated to all existing prefab instances.
You can disconnect a prefab instance to prevent it being automatically updated from prefab changes. or you can choose to revert any changes to the prefab instance.
Prefab can be nested to support complex scene hierarchy. Changes to nested prefab can be reverted or propagated like normal prefab.
Prefab can be converted back to normal actor or blueprint asset to be spawned in runtime.
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