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unity低多边形转换着色器DirectX 11 Low Poly Shader 2018.3
所支持的Unity版本:5.6.4 及以上版本
DirectX 11 Low Poly Shader creates flat shaded/low poly effect. 
Just apply shader to any mesh and it will be rendered in most demanded and artistic - low poly style. 
DirectX 11 Low Poly Shader is faster and much more efficient than traditional ways of creating similar effect. 
The only possible way for creating flat shaded/low poly effect nowadays consists in removing smoothing group from a mesh and require each face to have unique vertices at each corner, thus increasing total mesh vertex. 
'Low poly' meshes created that way use much more GPU memory and as a result are slow in rendering (than original). 
Can have problems with mesh batching. 
Have limit on vertex count. 
Not all mesh types and features are supported. 
and many other limitations. 

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