unity低多边形转换着色器DirectX 11 Low Poly Shader 2018.3
DirectX 11 Low Poly Shader creates flat shaded/low poly effect.
Just apply shader to any mesh and it will be rendered in most demanded and artistic - low poly style.
DirectX 11 Low Poly Shader is faster and much more efficient than traditional ways of creating similar effect.
The only possible way for creating flat shaded/low poly effect nowadays consists in removing smoothing group from a mesh and require each face to have unique vertices at each corner, thus increasing total mesh vertex.
'Low poly' meshes created that way use much more GPU memory and as a result are slow in rendering (than original).
Can have problems with mesh batching.
Have limit on vertex count.
Not all mesh types and features are supported.
and many other limitations.