AnySync 1.06
Requires Unity 2017.4.1 or higher.
This asset helps to synchronize movement through the network. It's creating accurate keyfr amed motion by pushing new positions into a buffer and interpolating through them. It focuses on minimizing latency and resisting lag spikes by using extrapolation.
Key features:
- Contains examples for Photon PUN, PUN 2, UNet HLAPI and WebSockets (with a sample networking built on websocket-sharp to help you get started).
- Works with any networking as long as you can write code.
- It's very accurate and fast. Many other tools struggle to represent movement accurately or add too much latency.
- Made with flexible send rate in mind. Allows to send nothing while ob ject is idle to fit within tight network limitations.
- Great for syncing physics, character controllers, vehicles - everything what moves. Works for both predictable and unpredictable movement.
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