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Easy Threading 5.0
要求Unity 5.3.4 或更高版本。
Work with multiple threads easily:
Standalone builds, Windows store (UWP), webplayer, iOS and Android 
Forum's thread (examples and support)
To build a truly responsive Unity game, you must keep long-running operations off of the main thread, and be careful to avoid blocking the main thread. This means you will need to execute various operations in the background.
Unity's coroutines are ALWAYS executed on the main Thread 
Executing threads in the background implies carefully go back to the main thread when you have to manipulate Unity's ob jects.
Piece of cake with this package, just use this sentence: 
Task.RunInMainThread(SomeFunction);
SomeFunction is guaranteed to be executed in the main thread

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