Per-Vertex Ambient Occlusion And Indirect Lighting Generator 1.4
所支持的Unity版本:5.6.4 及以上版本
Tool for fast generating per-vertex
Ambient Occlusion and Indirect Lighting.
Includes two types of Ambient Occlusion solvers:
1) Raycast - calculates physically correct results with controllable ray count per vertex. Runs on any device.
2) Occlusion Render - algorithm can interact with environment ob jects. Requires render textures support.
Both solvers support 'dirt texture' with controllable shadow color and intensity.
Indirect Lighting is generated optionally from custom cubemap or from scene skybox.
Works in editor and run-time.
For Unity 4(Free and Pro) and Unity 5.
Editor tool saves generated data inside mesh vertex color and instantiates ready to use prefab inside scene. Can handle gameob jects with any complex hierarchy.
Run-time sc ript returns generated data as per-vertex Color[] array.
需要5金币 或 50 积分 ( 如何获取金币与积分)
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