unity More Effective Coroutines v3.01.3
When you use Unity's default coroutines you will have to be very careful about how you use them or else they will allocate memory that the garbage collector later has to clean up. This can cause your app to randomly skip fr ames. MEC solves that issue for coroutines, while also making coroutines more powerful by running about twice as fast as Unity's default coroutines do and providing you with a host of new options that Unity's default coroutines don't have.
- MEC doesn't require that your class inherit from MonoBehavior in order to run a coroutine.
- Coroutines can be "tagged" with a string when created, allowing you to kill or pause coroutines individually or as a group.
- MEC contains no pre-compiled DLLs, which makes debugging easier.
- MEC contains useful extra segments, like SlowUpdate.
- MEC coroutines can be paused and resumed.
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