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素材 一款《Python机器学习经典实例》内含经典实例以及详细
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素材 Unity光线照射标准曲面着色器 Refractive Shader
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However the effect is purely artistic/cosmetic as the method of distortion is not based on physical model of refraction.
Update 1.2
- Added unlit distortion shader
- Added a simple particle distortion shader
Update 1.1
- Depth masking (ob jects in front do not get distorted contours)
- Color alpha controls transparency
- Added Factors to fade Texture maps
- Added Emissive properties
Features:
- Built on Unity's Standard Surface shader
- Chromatic Abbreviation (CA)
- Normal Map affects Distortion
- Smoothness < 1 Blurs refracted scene
Includes:
- 3 Shaders with different GPU footprints
- Demo Scene with some textures
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I will always add more features and Updates to this Package.
Features:
- Shader parameters exposed.
- 3 Geometry Models (HiRez / LowRez / Extruded)
- 12 Included high quality Fx on a HiRez Geometry.
- 11 Included high quality Fx on a LowRez Geometry.
- 7 Included high quality Fx on a Extruded Geometry.
- Really Awesome and Clean Sci-Fi looks.
- Good Performance.
- Endless Possibilities.
- Periodic Updates & added features.
Textures and materials for each example are included.
Feel free to modify the parameters on each example to have a new nice look or behavior (try to change the textures in the Displacement Mask Slot to have illimited possibilities)
With rotating the Spheres you will have an other nice look for more variations.
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请求处理中...