素材 UE4武器蓝图组件blueprint based Weapon System
金币:¥3.006年1个月10天16小时30分前
A blueprint based Weapon System. Multiplayer support. Contains weapon logic (firing/spawning/switching/weapon animations) and weapon presets, character animations, aims, drop and pick up, etc。
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金币:¥3.006年1个月10天16小时51分前
一款UE4动画资源Animation Resources,模型介绍如下:
Large set of Military Rifle animations for a third-person shooter game.
Pose-matched, for seamless motion trees.
Includes Looking and Aim Offsets, Idles, Walks, Jogs, Runs, Crouches, Holstering, Weapon Swaps, Aiming, Shooting, Reloads, Turns, Jumps, Split Jumps, Deaths and Transitions.
Matching fully textured Rifle is included.
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素材 UE4相机的后处理效果Camera based Post Process Effec
金币:¥3.006年1个月10天16小时58分前
Fog of war type of material for Non-VR and VR based games.
This post process material works based on the camera location of the player and 'feels' like the effect sticks to the player camera. Also included in this pack is a Material Function that you can use to dynamically collapse or expand vertices of any mesh in conjunction with this post process material giving the illusion of dynamically constructing or deconstructing the asset. By default the effect uses the player camera location but you can change it to any other character in-game and use their location to drive the effect.
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金币:¥2.006年1个月10天21小时31分前
Threading blueprint nodes for easy creation of multithreading events that will increase performance significantly.
VegaThreading is a simple blueprint library designed for the easy and seamless creation of multithreading applications without touching a line of C++.
Using this library is as easy as creating an ob ject variable, assigning a custom event(s) and calling the fire node, it's that simple and the performance benefits are incredible!
UPDATE:
Thread looping
End of thread callback
Optional parameters to optimise your threading needs.
Custom mutex support.
4.12 - 4.15 support
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