Easy AI For PlayMaker are actions for PlayMaker to make Artificial Intelligence, like enemies, agents, turrets, bots, etc.
Quickly make AI behaviors.
Easy AI For Playmaker removes all the difficulty of programming complex AI behaviour. Using the most powerful features of Unity and PlayMaker behind the scenes. Easy AI For PlayMaker avoids complex logical conditions.
Full source code
Work with PlayMaker.
- Can See ob ject
- Can Hear ob ject
- Not See ob ject
- Target Reachable
-Field of View
ALL ACTIONS WORK WITH NAVMESH - ONLY 3D
Contains 5 focused on group formations with Unity's NavMesh.
The formation will dynamically respond to changes.
It's very easy to integrate into your own project.
This pack will continue to grow as we hear new action ......
This is an exact copy of the Curved World asset, but only with Classic Runner bend type.
Package contains same shaders, tools, and features.
This package can be upgraded to the full Curved World asset at any time.
Onscreen controls for use in mobile games, there are 8 styles available and you can mix and match controls to create a style that perfectly fits your game.
Version 1.1 is here. Includes SpeedTree 8 support, GPU Occlusion Culling for VR platforms, HDRP and LWRP support, an improved interface, and more.
GPU Instancer is an out of the box solution to display extreme numbers of ob jects on screen with high performance. With a few mouse clicks, you can instance your prefabs, Unity Terrain details and trees.
GPU Instancer provides user friendly tools to allow everyone to use Indirect GPU Instancing without having to go through the deep learning curve of Compute Shaders and GPU infrastructure. Also, an API with extensive documentation is provided to manage runtime changesl......
注意：需要另外导入UMA PBR 、UMA 2 (免费)
Unity 5 (UMA 2)
Modular PBR textures
Model Source .blend
Works with MB1 FB1 refits
注意：需要另外导入UMA 2 (免费)
Compatible with MB1 FB1 refits
Pack contains 20 capes (10 male and 10 female)
2 versions (cloth physics and rig weighted)
DCS Wardrobe recipes
注意：需要另外导入UMA 2 (免费)
Compatible with existing UMA content: Armors, Outfits, Overlays. (shares the same UV space as the default base)
Simple drop-in setup for UNet, PUN, PUN2, and Mirror. No coding required!
Smooths Rigidbodies and Transforms over the network with ease. Just add the SmoothSync sc ript to any game ob ject and watch it be smoooooth.
We aimed to improve NetworkTransform on all fronts. Smooth Sync is more configurable, uses less bandwidth, and gives you smoother and more accurate syncing of your ob jects.
Ideal for syncing anything that moves. Vehicles, character controllers, even ob jects controlled by physics. Works great even at low send rates.
Used by over 1 million gamers!
We only send what you need, reducing the networking costs over Unity's Network Transform by up to 60%. Use Unity's own calculator to see just how fast it will pay for itself and save you money......
Trying to reduce your game build to less than 50 MB? Need to see which of your assets are eating up disk space?
This tool provides a nice front-end for Unity's build info. It shows the assets included when you build and how much storage space each of them take.
DLL List: See exactly what Mono DLLs are getting included in your build and how much space they take.
Unused Assets List: Maybe you have files you don't use anymore? See what assets are not included in your build with the Unused Assets List!
Save to xm l: Save your build reports to xm l files! Store multiple build reports for reference, or perhaps send them to your teammates.
Project Settings: See what build settings were used on the project upon time of building. Useful for Continuous Integration systems when reviewing settings on automated builds.
Also works on Personal Edition and mobile.
Hey guys! We are honored to bring to you this exciting new pack from Platypus Patrol on the Unity Asset Store!
In this pack we include a wide variety of sounds suited for any sort of Fighting, Brawling, or Action video game. We have included 200+ fighting sounds and voices consisting of repeats of each sound.